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  Books - 3D Studio MAX 4

Paves the way to mastery of 3ds max Release 4 basics - that is, the "ground rules" - by inviting readers to work through thoughtfully crafted examples, exercises, and tutorials for this powerful design and animation tool.

3ds max 4 Ground Rules by Michael Todd Peterson, Todd Peterson 3ds max 4 Ground Rules
by Michael Todd Peterson, Todd Peterson

Paperback - 672 pages Bk & Cd-Rom edition (May 16, 2001)
Delmar Publishers
ISBN: 0766837831
Dimensions (in inches): 1.01 x 9.13 x 7.56


Book Description
The first in our new Ground Rules series, this book paves the way to mastery of 3ds max Release 4 basics - that is, the "ground rules" - by inviting readers to work through thoughtfully crafted examples, exercises, and tutorials for this powerful design and animation tool.

A refreshing alternative to command-driven books, 3ds max 4 Ground Rules puts novices on the fast-track to new skills as it guides them to an understanding of the fundamental principles underlying 3ds max Release 4 use. Fast-paced coverage spans the entire spectrum, from exploration of the user interface through Character Animation and Special FX. In addition, unique features, such as AVI files and full-color inserts, result in an extraordinarily interactive experience that goes beyond that offered by other introductory books.




More on 3D Studio MAX 4
3ds max 4 Quick Reference
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3ds max 4 for Windows: Visual QuickStart Guide
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3Ds Max 4 Media Animation
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3ds max 4 Fundamentals
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3ds max 4 Magic
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Inside 3ds max 4
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Mastering the Art of Production with 3ds max 4
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ISBN: 0766834700

3ds max 4 Ground Rules
by Michael Todd Peterson, Todd Peterson
Paperback - 672 pages Bk&Cd-Rom edition (May 16, 2001)
Delmar Publishers
ISBN: 0766837831

Mastering 3ds max 4
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3ds max 4 Workshop
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ISBN: 0789725460

3ds max 4 in Depth
by Jon McFarland, Rob Polevoi
Paperback - 752 pages Bk&Cd-Rom edition (June 8, 2001)
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ISBN: 1576108694


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